ShareDeck

25h 0m
2.0w
47fps
OLED
Configuration
Graphics preset default
Screen refresh rate 47fps
Framerate limit 47fps
Average framerate 47fps
Tdp limit 15w
resolution 1280 x 720
System
Proton version 9.0-3
Steamos version 3.5
Note
⭕ STEAM DECK defintive settings for THE LAST OF US  version 1.1.3.1  :-

☀️ got tested on steam deck oled:-
 (steam os  3.15.19)
  (proton 9.0-2)

🛑 quick acesess menu settings :-

❇️ screen frame limits = 47Hz
❇️TDP LIMIT (disabled)
❇️Manual GPU clock (1400)
❇️scaling mode ( auto)
❇️scaling filter ( liner)
❇️sharpness ( 0 )

‼️  IMPORTANT get into the game first  before changing the  settings  do not do it  from the main menu ..

🛑  DISPLAY -- SETTINGS :-
 
this is whats written inside the box above general  settings :-

☀️ VRAM usage (80%) 4942/6010mb 
☀️ rendring resoultion 1152*648

❇️ video device  ( ignore)
❇️ display (1)
❇️ display mode ( windowed)
❇️ aspect ratio ( 16.9)
❇️ display resoultion ( 1280*720)
❇️ ultrawide pillorbox ( ignore)
❇️ v- sync ( off)
❇️ frame cap (50)
❇️ ani-alising mode  (AMD FSR 3 NATIVE AA)
❇️ frame generation (on)
❇️ scalling mode (default)
❇️ render scale (90)
❇️ quality ( locked)
❇️ sharpeing (0)
❇️ brightness :-
     HDR  (on)
    contrast (-2)
    brightness (10)
    HUD  brightness (3)
❇️ safezone scale ( ignore)
❇️ feild of view (10)
❇️ camera shake (10)
❇️ motion blur ( 10)
❇️ chromatic aberration intensity (0)
❇️ film grain intensity (0)
❇️ lens dirt intensity (0)
❇️ gore ( default)

🛑 GHRAPICS -- SETTINGS :-

🟡 advanced Ghraphics :-
❇️ Ghraphics preset ( custom)

🟡 Geometry settings:-
❇️ draw distance ( meduim)
❇️ dynamic objects level of detail ( high)
❇️ chracters level of details ( high)
❇️ Enviroments  level of details ( high)

🟡 texture settings :-
the first five settings are locked on steam deck
❇️ texture filtering (4)
❇️ texture sampling quality (low)

🟡 lighting settings:-
❇️ ambiant shadows quality ( QUARTER RESOULTION)
❇️ directional shadows resoultion ( low )
directional shadows distance ( low)
❇️ image based lighting ( on)
❇️ dynamic light quality ( very low )
❇️ spotlight shadow resoultion ( low)
❇️ points light shadow resoultion ( low)
❇️  bounced lighting ( on)
❇️  screen space shadows quality ( low)
❇️  dynamic screen space shadows  ( off)
❇️ contact shaow quality ( low)
❇️ screen space ambiant occlusion ( on)
❇️ ambient occlusion denoise quality ( low )
❇️ screen space directional  occlusion ( on)
❇️ screen space cone tracking ( off)

🟡 Reflections  settings :-
❇️ screen space reflections ( on)
the next three settings sett them to 100%
❇️ real time reflections quality ( meduim)
❇️ real time clouds shadow reflections ( on)

🟡 Shading settings:-
❇️ screen space sub surface ( on)
❇️ refraction quality ( half resuoltion)

🟡 post effects settings :-
❇️ depth of feild ( cinematic and gamplay)
❇️ depth of feild quality ( high)
❇️ motion blur quality( high)
motion blur resoultion( full resoultion)
❇️ bloom resoultion ( full resoultion)

🟡 visual effects settings:-
❇️ effects density ( very low)
❇️ voulmetric  effects quality ( low) 
❇️ lense flare ( half resoultion)

🟡 MISC settings
❇️ ambiant quality ( high)
❇️ ambiant chracters density ( very low)
❇️ AI quality ( high)

🎉 results :-

stable 47 FPS most of the time  / 19.0-20.0ms frame time with very crisp image quality / cenmatic movment  and no Ghosting.

#steam_deck_optimized_setting
genshinimpactsudan
Playtime: - / 15h
(last edit: 10 months ago)
2h 40m
15.0w
30fps
LCD
Configuration
Graphics preset default
Screen refresh rate 60fps
Framerate limit 30fps
Average framerate 30fps
Tdp limit none
resolution 1280 x 800
System
Proton version 8.0-4
Steamos version 3.5
Note

Display Setting:

  • Display Resolution - 1280/800
  • Resolution Scale - 70%
  • FSR - Disabled 

Graphical Setting:


  • Draw Distance - Low
  • Dynamic Object LOD - Medium
  • Character LOD - Medium
  • Environment LOD - Low

  • Texture Filltering - Anisotropic 16x
  • Texture Sampling Quality - Ultra

  • Ambient Shadow Quality - Quarter Resolution
  • Directional Shadow Resolution - Low
  • Directional Shadow Distance - Low
  • Image Based Lighting - Enabled
  • Dynamic Lights Quality - Very Low
  • Spotlight Shadow Resolution - Low
  • Point Light Shadow Resolution - Low
  • Bounced Lighting - Enabled
  • Screen Space Shadow Quality - High
  • Dynamic Screen Space Shadow - Enabled
  • Contact Shadow Quality - Low
  • Screen Space Ambient Occlusion - Enabled
  • Ambient Occlusion Denoise Quality - Low
  • Screen Space Directional Occlusion - Disabled
  • Screen Space Cone Tracing - Disabled 

  • SSR - Enabled 
  • SSR Accuracy - 15%
  • SSR Distance - 15%
  • SSR Glossy Quality - 15%
  • RT Reflections - Disabled 
  • RT Cloud Shadow Reflections - Disabled

  • Screen Space Sub Surface Scattering - Enabled 
  • Refraction Quality - Half Resolution 

  • Depth of Field - Cinematics Only
  • Depth of Field Quality - Ultra
  • Motion Blur - Disabled 
  • Bloom Resolution - Half Resolution

  • Effects Density - Very Low
  • Volumetric Effects Quality - Low
  • Lens Flare - Half Resolution 

  • Animation Quality - Medium
  • Ambient Character Density - Very Low 
  • AI Quality - Low

Note:

My Benchmarking was done utilizing a heavy Undervolt, with Cryo-Utilities. Your mileage will vary, however this is. In my opinion the best looking preset (On this hardware)

FSR was disabled, I would've liked to have used it but there is bad visual artificial and the game doesn't look great 

It was also disabled due to it's performance cost, enabled FSR will increase CPU utilisation. And, we just don't have the headroom to utilise it.

However, the AA in the game is good enough to keep the image sharp and good looking.

(Expect Frequant Frame drops, the FPS is 30 AVG but I have had drops down to the low 20s)


KFC is LIVE
Playtime: - / 14h
2h 25m
16.5w
30fps
LCD
Configuration
Graphics preset low
Screen refresh rate 60fps
Framerate limit 30fps
Average framerate 30fps
Tdp limit 9w
resolution 1280 x 800
System
Proton version 7.0-5
Steamos version 3.4
Note
V-Sync - Off
Framerate Cap - 40
Scaling Mode - "Default" not FSR
Render Scale - 70
Sharpening - 50
Film Grain Intensity - 0
Leave everything else at default

I chose to lower the render scale to 70% which equates to 560p instead of using FSR, as FSR produces a lot of visual artifacting on moving objects in this game - leading to a very fuzzy image. The sharpening filter and default anti-aliasing help create a stable and reasonably sharp image at 560p while maintaining 30fps.

The in-game framerate cap was set to 40, as setting the cap to 30 causes poor frame pacing. You can disable the cap, but doing so will impact performance. If you choose to target 40fps instead, I would recommend changing the in-game framerate cap to 50.

I limited the tdp at 9 to provide 2.5 hours of battery life, though you could easily remove this cap and use the extra performance to target a higher resolution or 40fps instead.

Testing was done on SteamOS 3.5 with Proton 8.
Mophead
Playtime: - / 5h
(last edit: almost 2 years ago)
2h 0m
20.0w
60fps
LCD
Configuration
Graphics preset medium
Screen refresh rate 60fps
Framerate limit 60fps
Average framerate 60fps
Tdp limit 15w
resolution 1280 x 800
System
Proton version 8.0-4
Steamos version 3.5
Note
DISCLAIMER: FRAME GENERATION IS USED TO REACH 60 FPS AND THERE IS FRAME DROPS TO 50

Display Resolution - 1280/800
Resolution Scale - 70%
FSR - Enabled
FSR Quality - balanced
Frame Generation - Enabled
Graphical Setting:

Draw Distance - Low
Dynamic Object LOD - Medium
Character LOD - Medium
Environment LOD - Low

Texture Filltering - Anisotropic 16x
Texture Sampling Quality - Ultra

Ambient Shadow Quality - Quarter Resolution
Directional Shadow Resolution - Low
Directional Shadow Distance - Low
Image Based Lighting - Enabled
Dynamic Lights Quality - Very Low
Spotlight Shadow Resolution - Low
Point Light Shadow Resolution - Low
Bounced Lighting - Enabled
Screen Space Shadow Quality - High
Dynamic Screen Space Shadow - Enabled
Contact Shadow Quality - Low
Screen Space Ambient Occlusion - Enabled
Ambient Occlusion Denoise Quality - Low
Screen Space Directional Occlusion - Disabled
Screen Space Cone Tracing - Disabled 

SSR - Enabled 
SSR Accuracy - 15%
SSR Distance - 15%
SSR Glossy Quality - 15%
RT Reflections - Disabled 
RT Cloud Shadow Reflections - Disabled

Screen Space Sub Surface Scattering - Enabled 
Refraction Quality - Half Resolution 

Depth of Field - Cinematics Only
Depth of Field Quality - Ultra
Motion Blur - Disabled 
Bloom Resolution - Half Resolution

Effects Density - Very Low
Volumetric Effects Quality - Low
Lens Flare - Half Resolution 

Animation Quality - Medium
Ambient Character Density - Very Low 
AI Quality - Low
Urlifeisstupid
Playtime: - / 5h
1h 40m
24.0w
35fps
LCD
Configuration
Graphics preset low
Screen refresh rate 60fps
Framerate limit none
Average framerate 35fps
Tdp limit none
resolution 1280 x 800
System
Proton version GE 7-10
Steamos version 3.4
Note
FSR InGame -> Balance
[SoG] DevilBeny
Does not own this game through Steam